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2D Collisions

Date: sometimes in November 2004

This was my first application in OpenGL, that doesn't render only static triangles and quads. It was also first thing I uploaded on my webpage. This small application uses for collision detection only simple quad-to-quad collision. There is some documentation packed within about it. It's really very easy and unexact way how to detect collision, but good for absolute beginners.

It's a nice example of lots of junk code, that works together :-)


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