Finally, I've made it! I have added article to the 15th tutorial about geometry shaders after 2 weeks! Sorry for the delay, it's just typical that before Easter holidays life is usually a bit busier than otherwise. Check it out here:
I hope you will enjoy it .
Another week has passed and another tutorial has been added! This time it's about geometry shaders and how can we use them to render normals of our geometry. Check it out right now here!
As usual, article will be written a bit later, I suppose next weekend. Stay tuned!
Finally I have written article to the 14th tutorial of my OpenGL4 series about normals and diffuse lighting:
Took me a while to write this one for two reasons - one is that I've been travelling a lot around Slovakia lately (because of presidential elections) and also the article itself is pretty long . Enjoy!
Today I have added yet another tutorial of my OpenGL4 series. It's been added in a relatively quick succession, just 5 days after previous . You can find it here:
However, article will be written a bit later, it's going to be a bit longer. Until then, you can play around with this tutorial, there are pretty many controls you can play around with and see the different settings having different effects!
Hello! I have finished OpenGL4 tutorial about basics of blending. You can check it out here:
This time I bring a new tutorial along with article at once! This one is not so long to read through and also for me it was a bit easier to write code for (unlike fonts ). Enjoy and stay tuned!
Hello guys! The article about FreeType fonts has finally been written and is online! You can check it out here:
I hope you will enjoy the reading . I'm already working on 13th tutorial, but I will keep its contents a surprise . So stay tuned!
Hello guys! I am bringing you yet another tutorial, this one is about rendering fonts! Finally, we don't have to set window title to provide some information to the user . You can check it out here:
This one took me a bit longer to create, because it was not an easy thing to do. Although I have created FreeType tutorial in the past, some things have also changed and today, I wanted to make sure, that I am programming it the right way and as optimal as possible .
Article will be added I suppose next week or week after .
I have finally written an article to the indexed rendering of torus. This has been one of the longest articles I have ever written, so take your time reading it .
Hello guys! I have written another tutorial, this time it is about indexed rendering. The object, that is rendered using indexed rendering is torus. Check it out below:
As usual, you can pull the latest GitHub tutorial repository changes to access it or directly download the prebuilt version. Article will be written during next week I suppose .
Finally! I have found some time and I have written an article to the 10th OpenGL4 tutorial, which is about refactoring. Check it out below:
Took me a bit longer to write, but it's new year and it took me a while to really boot up to 100% capacity . Next tutorial is in progress and will be about indexed rendering. We will use that to render cylinder .
First of all, I would like to wish you happy new year, may it be full of success, joy and happiness !
I have just added another OpenGL tutorial . You can check it out here:010.) First Great Refactoring
This one does not bring a new scene, but it definitely improved the quality of the code and introduces more systematic approach to maintain larger scenes in future tutorials. Article will be written in the coming days for sure .
I have written the article to my latest tutorial, check it out:009.) Orthographic 2D Projection
This one is not too long, ideal for reading by the hearth during long winter nights . Enjoy!
Hello guys! Today I bring you yet another tutorial, this one is about rendering stuff in 2D using orthographic projection! Just follow the link:009.) Orthographic 2D Projection
And since it's Christmas Eve, I would also like to wish you Merry Christmas, full of joy, love and peace !
I expect to write the article by the end of the year, although I expect not to spend those days too much by computer.
Hey guys! I have created yet another tutorial, this time it's about multitexturing and it renders a very nice Christmas/Winter scene . Check it out here:
It's unbelievable, but this time, I have managed to write it together with article, I don't know how did that happen . So I hope you'll enjoy this one and that you will learn something new even before Christmas .
Took me a while, but I have finally done article to the textures tutorial! You can check it out here:007.) Textures Pt.1 - Single Texture
It's been a pretty long one and that's why it took so much time, moreover it's almost Christmas Time and there are just too many events, so it's been a bit tougher to find some time .
Next tutorial will be about Multitexturing and this one should be easier to write for sure .
After a small pause, I have added another OpenGL4 tutorial - this one is about textures and different filtering modes . I hope you'll enjoy it, just click on the link below :007.) Textures Pt.1 - Single Texture
We deal only with mapping single texture yet, but next tutorial will be about applying multiple textures at once, so stay tuned!
Article as usual, will be added a bit later.
So the article of the flying camera tutorial is finally there! Took me a while to write it, but I've been travelling a lot lately for the company I work at and also to visit family, so there was less time than usual.
Check the article in the link below :
I'm already working on 7th tutorial, so check again soon (I expect I will upload it by the end of November, hopefully with article too )
I have added another tutorial, this one brings you improved camera, with which you can fly around the scene using WSAD keys and mouse . You can have a look here:
I am already writing article, but it takes some time, it's always more difficult than to just code the tutorial .