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13.12.2018
Article to OpenGL4 Tutorial 007 about Textures is up!

Took me a while, but I have finally done article to the textures tutorial! You can check it out here:

007.) Textures Pt.1 - Single Texture

It's been a pretty long one and that's why it took so much time, moreover it's almost Christmas Time and there are just too many events, so it's been a bit tougher to find some time .

Next tutorial will be about Multitexturing and this one should be easier to write for sure .

25.11.2018
OpenGL4 Tutorial 007 about Textures is up!

After a small pause, I have added another OpenGL4 tutorial - this one is about textures and different filtering modes . I hope you'll enjoy it, just click on the link below :

007.) Textures Pt.1 - Single Texture

We deal only with mapping single texture yet, but next tutorial will be about applying multiple textures at once, so stay tuned!

Article as usual, will be added a bit later.

18.11.2018
Article to the 6th OpenGL4 tutorial about flying camera has been added!

So the article of the flying camera tutorial is finally there! Took me a while to write it, but I've been travelling a lot lately for the company I work at and also to visit family, so there was less time than usual.

Check the article in the link below :

006.) Camera Pt.2 - Flying Camera

I'm already working on 7th tutorial, so check again soon (I expect I will upload it by the end of November, hopefully with article too )

06.11.2018
OpenGL4 Tutorial 006 added!

I have added another tutorial, this one brings you improved camera, with which you can fly around the scene using WSAD keys and mouse . You can have a look here:

006.) Camera Pt.2 - Flying Camera

I am already writing article, but it takes some time, it's always more difficult than to just code the tutorial .

27.10.2018
Article to the 5th tutorial has been added!
I have added article to the 5th tutorial just now, you can check it out here:

005.) Camera Pt.1 - Simple Walking Camera

Next tutorial will explain, how to use mouse to control the camera .
25.10.2018
Tutorial 005 has been added!
Hi there

I have added another tutorial, this one is about implementing simple camera. You can move around the world now, which makes things really cool . Check it out here:

005.) Camera Pt.1 - Simple Walking Camera

As usual, article will be added soon, I suppose I can write during the weekend, topic this time is not super difficult .
18.10.2018
Article to the fourth tutorial - Entering Third Dimension - is online!
I have written the article to the fourth OpenGL4 tutorial, this one has been extremely long, see for yourself :

004.) Entering Third Dimension

Took me a while to write it, but I have made it! Hope you will enjoy it .
10.10.2018
Article to the third tutorial - Adding Colors - is there!
I have written the article to the third OpenGL4 tutorial, feel free to have a look here :

003.) Adding Colors

This one is rather short, but the fourth one, which I already work on will be a bit longer .
02.10.2018
4th OpenGL4 Tutorial - Entering Third Dimension
I have created fourth OpenGL4 tutorial, this one is now rendering a simple cube and pyramid animation in 3D! You can check it out here :

004.) Entering Third Dimension

I have also added pre-build binaries to all OpenGL4 tutorials, so if you are not in mood to clone/pull tutorials GitHub repo and just want to see the result, you can simply download the tutorials now .

In the next days, I will work on an article to the third tutorial. Writing articles is the actual hard job, not the tutorial itself .
29.09.2018
Article to tutorial First Shader has been added!
I have finally written an article to the second tutorial of my OpenGL 4 series! You can check it out here :

002.) First Shader

This one is probably the longest I have ever written, see for yourself .

Already working on tutorial 4, which will do 3D stuff for the first time. That OpenGL 4 series starts very similar to OpenGL3, but soon they will differ .
23.09.2018
Third Tutorial - Adding Colors - added!

I have finally added third tutorial today! This one is about adding colors to our scene using shaders . You can get it by cloning / pulling the latest version of my tutorials repository here:

Megabyte Softworks OpenGL4 Tutorial Series Repository

Article is soon to be written, but I am in the middle of writing article to the second tutorial, that one is super long .

15.09.2018
Article added!
After like half of a year, I am reporting myself I have added full article to the first OpenGL4 tutorial and I am already writing the second one! Have a look here:

001.) Creating OpenGL4 Window

Took me again forever to do something, but I think I have a pretty good excuse - I am going to get married in October and my life last half year has been extremely busy . But I really want to write those tutorials, I have so many ideas and so few time unfortunately.

Anyway, next week, there should be an article to the second tutorial and third tutorial (probably without article), so stay tuned !
24.03.2018
Second OpenGL4 Tutorial added!
I have added second tutorial to my OpenGL 4 series! You can check it out here :

OpenGL4 Tutorial Series

This one is about creating our first shader and shader program, and rendering the first quad and triangle using them sml. As usual, tutorials can be download by cloning / pulling my OpenGL4 tutorials Github repository. The VS2017 solution should compile out of the box, but one must also clone submodules - I have added glm library as submodule.

Unfortunately I haven't written the article yet, but I should write an article for first and second tutorial during next holiday week . There I will explain everything in detail, even these git submodules, I promise .
05.03.2018
OpenGL4 Tutorial Series added!
So as promised, I have finally started working on the new OpenGL4 tutorial series, that's brand new . You can have a look at it here:

Megabyte Softworks OpenGL4 Tutorial Series Repository
18.02.2018
New Webpage!
Hello guys,

I have updated my webpage radically . Old one was really not very nice, not very beautiful, this one should be more appealing to the eye, I also have it the source code in my personal git, so the updating should be easier .

Generally, I have decided to re-evaluate what I've been doing in the last years, and I came to conclusion, that I will discontinue writing those OpenGL 3.3 tutorials, and rather I will begin writing a brand new OpenGL 4 series, going again step by step, also explaining all the fundamentals and so on. Old tutorials have many mistakes in it and I really want to start writing on a "green meadow".

Temporarily, I have disabled commenting, because it was lately full of spam, and I will upgraded discussion on my webpage, either using Disqus, or with Facebook Social Plugin.

I still preserved my old webpage, one can find it here:

http://old.mbsoftworks.sk

So stay tuned and in the next days / weeks, new content should come and the webpage should keep getting better and better .
19.02.2017
13th and 14th tutorial added!
Finally!

I have overcome my laziness, found some time and because I had free weekend with nothing to do, I reworked another two tutorials. Hopefully I will utilize this good feeling that I have now . You can find them in the git repo, as usual:

Megabyte Softworks OpenGL 4 Tutorials GitHub Repo

My plan is to really rework / review all of these tutorials, because there are many many errors and inconsistencies there and it's not easy to review everything together with articles (eats up lots of time), but I will try. I look forward to the day I write something new .

I am also playing last half year with Unity engine and I am creating one testing 2D game called Super Soldier, that I will publish here later .
04.01.2017
Happy New Year!
Finally I am back in work after holidays, so I want to wish my readers all the best in the new year .

This weekend I will have 3 free days, so at least one tutorial will be remade with SDL, I must do something, I am really lazy . Actually, if I have free time, I started learning Unity engine some time ago and I really like it, possibly I will do some tutorials or maybe a complete game how to do it.
06.10.2016
12th Tutorial Added
Hello,

I added 12th tutorial - Fog Outside - to my Git Repository.

Don't forget to set working directory in Visual Studio to "$(SolutionDir)bin\", if you want to run any of the tutorials directly from Visual Studio.

Finally, my probation period at new workplace is over which means I will have vacation days. Hopefully this will result in NEW tutorials, rather than just remaking old ones. But I would be really glad if I had all of them in VS2015, so that you guys can really easily download and build them . So stay tuned guys for more updates!
07.08.2016
Tutorial 09, 10 and 11 added!
Hello,

I added another 3 tutorials to my new GitHub repository - 09th, 10th and 11th . Check it out here as always:

Megabyte Softworks OpenGL 4 Tutorials GitHub Repo

Don't forget to set working directory in Visual Studio to "$(SolutionDir)bin\", if you want to run any of the tutorials directly from Visual Studio.

I have started working at new place and by the end of September, my trial period will be over. The new job seems to be a lot better than the previous one and I hope it will give me less stress and more time to really do something about these tutorials, it's been almost a year that I added one and that really makes me feel bad :/
16.06.2016
Tutorial 07 and 08 added!
Hello,

I added another 2 tutorials today, namely 07th and 08th to my GitHub repo . Check it out here as always:

Megabyte Softworks OpenGL 4 Tutorials GitHub Repo

Don't forget to set working directory in Visual Studio to "$(SolutionDir)bin\", if you want to run any of the tutorials directly from Visual Studio.

I really want to finish these conversions ASAP so that I can start making new tutorials and I am thinking of making Vulkan stuff, so check this website or like my facebook website .