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Current series: OpenGL 3.3
(Return to list of OpenGL 3.3 tutorials)

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26.) Shadow Mapping

Hello guys! This is the 26th tutorial from my series. We will create our first version of shadows.

As I have a really busy lifestyle and loads of stuff I'm working on, I still didn't write article even to bump mapping . So I will try my best to write both articles ASAP .

Result

This is the fruit of today's effort:



Download (11.76 MB)
2499 downloads. 10 comments
 
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kybio on 05.02.2015 02:44:48
error C2719: 'vVector': formal parameter with __declspec(align('16')) won't be aligned

I have 17 such errors
Visual Studio 2013 Ultimate in Windows 8.1
puneet on 16.01.2015 10:34:10
wish to see the code
Update on 05.12.2014 19:03:38
http://www.3dcpptutorials.sk/download.php?file=26_shadow_mapping.zip
Sebastian on 25.11.2014 12:11:21
Not working correctly. Nvidia GT 330M, latest driver. Anyway good job. Keep going.

http://zapodaj.net/504ef769081d9.jpg.html
http://zapodaj.net/3d3c44a5fe9af.jpg.html

Michal Bubnar (michalbb1@gmail.com) on 25.11.2014 12:53:11
As usual

Ok I'll debug it on some nVidia computer, probably at my workplace today or tomorrow, because I have no nVidia cards anywhere.
Michal Bubnar (michalbb1@gmail.com) on 25.11.2014 12:54:19
Thank you for instant feedback and bug reports BTW

For now, at least AMD guys should have it working.
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